using UnityEngine;
using System.Collections;

public class Starfield : MonoBehaviour
{
	// Use this for initialization
	void Start ()
	{
		ParticleEmitter emitter = GetComponent<ParticleEmitter> ();
		emitter.minSize *= Constant.GameSettings.ScaleFactor;
		emitter.maxSize *= Constant.GameSettings.ScaleFactor;
		
		transform.position = new Vector3 (0, Screen.height * 0.75f, 500);
	}
}
